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65 Game Reviews

10 w/ Responses

Beautiful.

I'm not one to be touched by these kinds of things, but I felt something.

Nice music, fits perfectly. Great game. :)

AWESOME GAME.

"Wins the interwebs : Play the game for at least 1 hour."

No, not really, but I liked everything about this game! The music, the gameplay.

Just one thing, it was a bit buggy. Sometime's you'd die in the air from just touching a block, or something. This doesn't happen much though, so I can just brush it off. :)

Not a bad game, not a good game.

This game... for me was... fair.

I didn't have much trouble beating the game and I enjoyed the in-game tracks. But there were some times in the game where I just thought, "I wanna go play something else."

I thought the fish was way too sensitive sometimes, and thought level 2 was ridiculous with the bats (tip, if anyone didn't know already : save right after the egg pickup, it'll make it so much easier).

But other than some hard parts, the small tediousness created by having to go back to the start of level after running out of lives, I thought it was pretty good, and the music, once again, just adds to the enjoyment.

Cubooooyyyyyy!

Mahgash, I had so much fun playing this!

The constant of jokes and lines of nonsense added to the fun. Great game.

Wonderful!

Nice animations, graphics, and gameplay. The only thing I noticed, though, which didn't affect the score, was the height of the jump. I couldn't make it to the jump some of the larger gaps.

...Unless you were MEANT to purposely hit the green fire to get a small boost... x.x

PUREAWESUMCAKES

I had tons of fun with this game. Fast paced, tons of characters for the game to never get old, not to mention they're perfectly balanced, and tons of modes. Quite fun and entertaining.

Although one thing I saw, I'm not sure if you'll even pay attention to this review, or you'll change the game anymore, but one thing just kept bugging me.

The gradual damage decrease. If you spam a move, it gradually gets weaker and weaker. Now, this is a perfect system to be implemented to avoid spammers who use the same move over and over again, but in Survival mode, it puts quite a dent in your effectiveness.

So if you're up to still tweaking the game, and you just happened to read this review, may I suggest an item pickup that "refreshes" all moves?

Other than this, which didn't affect the score at all, this game is great, and could be one of the best games on Newgrounds. :]

NegativeONE responds:

If I recall correctly, all damage dampening on used moves is lifted after each kill in survival, but it's too long ago to be sure. That's certainly a concern I was aware of though, so I'm tempted to say it was addressed.

I had fun.

Nice game!

Some levels I was stumped for a little while, but I eventually got 'em down. All the levels were pretty unique with a certain something you have to do to beat the level. Nice idea with the different fields and all, and different balls having different effects.

But, although I had fun, it's just a normal puzzle game, where you just solve harder puzzles as time progresses, so it gets kinda repetitive, and some people might be turned off by that.

Nice game.

I lol'd at "post-apocalyptic" Red-Riding hood. xD But even changing a mere childhood's story into that, you managed to put me in a kinda-serious mood.

Nice music too.

What I especially liked about this game though were the differences. Unlike some other similiar things like these I've played, these differences were quite hidden, but once I saw them, I always thought, "I shoulda seen that!" But some other 'difference games' I've played had near impossible differences, and once I saw THEM, I always thought, "Wow, that's so stupid..."

Great game.

Didn't keep me entertained.

I stopped playing at Coral Cave. I just didn't feel any fun.

It was really really slow-paced. I guess that's not a HUGE problem, but in an instance like this, where you can't do anything, other than jump and move, it is a big problem. Big enough to turn off 80% of the people who play this. Maybe make Squidward walk faster, or a dash button.

And second, the difficulty.

"I have tested this game out 3 time in a row now, and was able to be it!"

What the hell? No-freakin'-duh. It's YOUR GAME. YOU MADE IT. Creators tend to know their product pretty well you know. If I were you, I'd just add more checkpoints in each level. One SIMPLE mistake could restart the whole level! Kinda unfair, don't'cha think?

And one thing, that kinda bugged me a little, made gameplay a bit harder, but didn't affect me much, was the graphics. The graphics, weren't BAD, really, easy on the eyes and all. But what made me confused was where, in the ground, I could walk in. For example, in one of the dark towers after the level where Squidward makes it to the Krusty Krab, there were three platforms sticking out of the wall, and you had to jump across and land on each one to climb up. I looked at them, and thought, "How am I gonna jump on these? I jump too low." So I jumped, not expecting anything, but hey! I landed in the inside of the platform.

lolwut? I was standing INSIDE the platform, with my head sticking out on the top. Pretty much, to sum what I said, make places where you can stand more detailed.

The only good thing about this game right now is the scenes and storyline.

Hope you take note of what I said, and strive to improve the game. Thanks for reading. lol@clicheending

I laughed at the cheat.

This game was really fun for me. xD I remember sweating because my tower was almost dead, and there were so many dragons. But I pulled through, and I revealed how badass that long-bearded wizard really was. :P Great game. Nice fun. Great challenge.
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